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61. Tempest needs changing. - in Ships and Modules [original thread]
Edited by: Tyler Lowe on 30/08/2009 03:30:53 Edited by: Tyler Lowe on 30/08/2009 03:30:18 I see what you intend with the rate of fire change now, and I'm good with it. What I meant to say was to move a high to a low. For some reason, my r...
- by Tyler Lowe - at 2009.08.30 03:24:00
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62. Tempest needs changing. - in Ships and Modules [original thread]
Edited by: Tyler Lowe on 30/08/2009 02:22:36 Since we were specifically asked not to do this in the assembly hall, I will post this here. I don't want to hurt the chances for any of those proposals, and there is a good chance that the people s...
- by Tyler Lowe - at 2009.08.30 02:22:00
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63. [Issue] Unresolved "Resolved" Issue regarding Minmatar Projectiles - in Assembly Hall [original thread]
Please look into this. Please look at what roles each ship is intended to fill. If they don't have one, this is a problem. Please revisit the value of alpha strike in a post HP buffed Eve, and please, please have another look at AC's and falloff....
- by Tyler Lowe - at 2009.08.24 04:48:00
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64. Going to reroll, need advice - in Ships and Modules [original thread]
Reroll, regenerate, toon, character, whatever. It's just a game, call it whatever you want There are lots of ways to do this, but in my opinion, go for a fairly balanced spread except for charisma. Keep that as low as possible. You want at leas...
- by Tyler Lowe - at 2008.05.01 06:21:00
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65. Rupture Setup PvM - in Ships and Modules [original thread]
Edited by: Tyler Lowe on 03/08/2007 16:35:08 Just ignore the replies about "monsters". A more generic term that applies to any game with npc's to kill would be "Player versus Environment", if you would like to avoid the insults. Also, the ship...
- by Tyler Lowe - at 2007.08.03 16:30:00
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66. Remote sensor dampeners are overpowered. - in EVE General Discussion [original thread]
Even if I knew nothing of the nature of negative versus positive bonus mechanics in Eve, the number of people protesting the thought of a balance pass on sensor damps is enough to send up a flag. No matter how many people say that +60% is better ...
- by Tyler Lowe - at 2007.08.03 09:25:00
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67. The Target Painter Problem - in Ships and Modules [original thread]
Target painters are "ok". I think they could maybe use a bump up to 40% base effect on best named and tech II, but they're useful as is. As far as "fixing" Matar racial EW, I would rather see stasis webifiers become the primary EW before getting ...
- by Tyler Lowe - at 2007.07.27 09:16:00
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68. Rifter for L2, Rupture for L3/Ratting - in Ships and Modules [original thread]
Fittings are somewhat a matter of taste and skillpoint allocations, so I'll only make some genralized suggestions. Artillery is better for ratting, since it allows you to use less cargo space on ammo. Autocannon chew up ammo so fast, you'll have ...
- by Tyler Lowe - at 2007.07.24 08:07:00
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69. Typhoon Mission fit - in Ships and Modules [original thread]
Originally by: Krato'kir Hello. I just bought a Typhoon and i fitted it like this. *snip* i need you recommend me what should i change, or improve, and what is ok. The whole setup may vary depending on the situation. Low Slots: 1X LA...
- by Tyler Lowe - at 2007.07.23 16:47:00
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70. Dual 180 vs. 220mm - in Ships and Modules [original thread]
Edited by: Tyler Lowe on 23/07/2007 06:56:36 I've tried both, and with adv weapon upgrades at level 4, I needed a pds to fit the 220's, where as with the d180's I can forgo any grid help in the lows and use a nano fiber instead. The ammo consu...
- by Tyler Lowe - at 2007.07.23 06:56:00
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71. Borked LP screen - in Issues, Workarounds & Localization [original thread]
Had exactly this problem also since the patch. I'll post if re setting displays works out. Conatus Quod Virtus Es Non Satis Absentis Propositum Quod Discessio
- by Tyler Lowe - at 2007.07.03 17:20:00
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72. vote: Is gallante over powerd? - in Ships and Modules [original thread]
Yes, Gallante are overpowered, boost Minmatar please. Sorry, had to. Seriously, how many people in game can honestly say they are in any position to compare all of those ship classes in every race fairly? I've trained mainly in Minmatar, and d...
- by Tyler Lowe - at 2007.04.21 07:09:00
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73. Devs: revision of Stop the Thief needed? - in Missions & Complexes [original thread]
Originally by: Andrue CCP are operating a business. Yes, they are, and have come as far as they have by taking customer service a bit more seriously, thankfully, than to respond with "still sucks to be you, update or go away". Con...
- by Tyler Lowe - at 2007.03.25 20:42:00
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74. Devs: revision of Stop the Thief needed? - in Missions & Complexes [original thread]
Originally by: Andrue Originally by: Rakeris Sigh, it's not PC related...I have a great PC but it takes me like 3 minutes to load that dang mission. It because I have to download all the crap. As I am on dial up. I just activate my...
- by Tyler Lowe - at 2007.03.25 17:58:00
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75. Devs: revision of Stop the Thief needed? - in Missions & Complexes [original thread]
An option to turn off all those useless objects like roids that can't be mined, walls that serve no purpose other than as decoration, those giant wrecks and broken neon signs etc, etc, etc, etc would be a tremendous boon to people with less than p...
- by Tyler Lowe - at 2007.03.25 08:25:00
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76. Damsel in Distress mission: Structures stunningly hard - in Missions & Complexes [original thread]
These are actually surprisingly tough. I think it took 3 reloads on my 1200mm II's to pop each one. I think this is purely an intentional time sink. The newer missions all seem to feature long treks to stage gates, or something like this. TBH, I ...
- by Tyler Lowe - at 2007.03.25 08:01:00
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77. How do you define good loot? - in Missions & Complexes [original thread]
Good Loot: Any combination of direct item sale or reprocessed mineral value which when combined with mission salvage value pays me well enough to be bothered to loot and salvage a mission. Conatus Quod Virtus Es Non Satis Absentis Propositum...
- by Tyler Lowe - at 2007.03.23 17:31:00
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78. The Assault - permajammed??? - in Missions & Complexes [original thread]
Lock on a cruiser instead of trying to lock on a frigate in between jamming cycles. fire on the cruiser, your drones will aggress and finish off the cruiser after you're jammed again. Hopefully the drones move on to some of those frigs afterwards....
- by Tyler Lowe - at 2007.03.23 16:34:00
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79. Faction Battleship Need Love - in Ships and Modules [original thread]
Edited by: Tyler Lowe on 23/03/2007 05:25:46 Maybe it's simply time for the various factions out there to update, rather than boost the existing faction battleships. Navy Rokh, Fleet Maelstrom etc. The hybrid faction ships are mostly ok, bu...
- by Tyler Lowe - at 2007.03.23 05:27:00
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80. Prepare to loose lots of ships on rebuffed missions - in Missions & Complexes [original thread]
Originally by: IronPants Originally by: PeachesandCreme rule #1 to all mission don't care the lvl or the enemy. kill the frigs that scram you. you do that and you won't lose a ship. seriously its a cool trick that the game lets you...
- by Tyler Lowe - at 2007.03.23 03:20:00
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